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The Other Thing
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SURF
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SURF.EXE
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1996-08-14
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241 lines
xof 0302txt 0064
template Header {
<3D82AB43-62DA-11cf-AB39-0020AF71E433>
WORD major;
WORD minor;
DWORD flags;
}
template Vector {
<3D82AB5E-62DA-11cf-AB39-0020AF71E433>
FLOAT x;
FLOAT y;
FLOAT z;
}
template Coords2d {
<F6F23F44-7686-11cf-8F52-0040333594A3>
FLOAT u;
FLOAT v;
}
template Matrix4x4 {
<F6F23F45-7686-11cf-8F52-0040333594A3>
array FLOAT matrix[16];
}
template ColorRGBA {
<35FF44E0-6C7C-11cf-8F52-0040333594A3>
FLOAT red;
FLOAT green;
FLOAT blue;
FLOAT alpha;
}
template ColorRGB {
<D3E16E81-7835-11cf-8F52-0040333594A3>
FLOAT red;
FLOAT green;
FLOAT blue;
}
template IndexedColor {
<1630B820-7842-11cf-8F52-0040333594A3>
DWORD index;
ColorRGBA indexColor;
}
template Boolean {
<4885AE61-78E8-11cf-8F52-0040333594A3>
WORD truefalse;
}
template Boolean2d {
<4885AE63-78E8-11cf-8F52-0040333594A3>
Boolean u;
Boolean v;
}
template MaterialWrap {
<4885AE60-78E8-11cf-8F52-0040333594A3>
Boolean u;
Boolean v;
}
template TextureFilename {
<A42790E1-7810-11cf-8F52-0040333594A3>
STRING filename;
}
template Material {
<3D82AB4D-62DA-11cf-AB39-0020AF71E433>
ColorRGBA faceColor;
FLOAT power;
ColorRGB specularColor;
ColorRGB emissiveColor;
[...]
}
template MeshFace {
<3D82AB5F-62DA-11cf-AB39-0020AF71E433>
DWORD nFaceVertexIndices;
array DWORD faceVertexIndices[nFaceVertexIndices];
}
template MeshFaceWraps {
<4885AE62-78E8-11cf-8F52-0040333594A3>
DWORD nFaceWrapValues;
Boolean2d faceWrapValues;
}
template MeshTextureCoords {
<F6F23F40-7686-11cf-8F52-0040333594A3>
DWORD nTextureCoords;
array Coords2d textureCoords[nTextureCoords];
}
template MeshMaterialList {
<F6F23F42-7686-11cf-8F52-0040333594A3>
DWORD nMaterials;
DWORD nFaceIndexes;
array DWORD faceIndexes[nFaceIndexes];
[Material]
}
template MeshNormals {
<F6F23F43-7686-11cf-8F52-0040333594A3>
DWORD nNormals;
array Vector normals[nNormals];
DWORD nFaceNormals;
array MeshFace faceNormals[nFaceNormals];
}
template MeshVertexColors {
<1630B821-7842-11cf-8F52-0040333594A3>
DWORD nVertexColors;
array IndexedColor vertexColors[nVertexColors];
}
template Mesh {
<3D82AB44-62DA-11cf-AB39-0020AF71E433>
DWORD nVertices;
array Vector vertices[nVertices];
DWORD nFaces;
array MeshFace faces[nFaces];
[...]
}
Header {
1;
0;
1;
}
Mesh {
10;
16.837492;53.392918;-1.432998;,
14.991937;19.250183;-2.878408;,
28.833588;-9.355894;-4.669732;,
-32.069672;-9.355894;-4.669732;,
-13.614141;24.786842;-2.596357;,
16.837492;53.392914;1.204658;,
14.991937;19.250175;2.650068;,
28.833588;-9.355902;4.441391;,
-32.069672;-9.355902;4.441391;,
-13.614141;24.786835;2.368016;;
16;
3;1,4,0;,
3;4,2,3;,
3;4,1,2;,
3;0,6,1;,
3;0,5,6;,
3;1,7,2;,
3;1,6,7;,
3;2,8,3;,
3;2,7,8;,
3;3,9,4;,
3;3,8,9;,
3;4,5,0;,
3;4,9,5;,
3;9,6,5;,
3;7,9,8;,
3;6,9,7;;
MeshMaterialList {
1;
1;
0;;
Material {
0.478431;0.478431;0.478431;1.000000;;
15.000000;
1.000000;1.000000;1.000000;;
0.000000;0.000000;0.000000;;
}
}
MeshNormals {
30;
-0.001647;0.042385;-0.999100;,
0.998542;-0.053975;-0.000000;,
-0.684675;0.728848;0.000001;,
0.000421;0.053044;-0.998592;,
0.998542;-0.053975;-0.000000;,
0.900159;0.435561;0.000000;,
0.001244;0.062156;-0.998066;,
0.900159;0.435561;0.000000;,
0.000000;-1.000000;-0.000001;,
0.000000;0.060615;-0.998161;,
0.000000;-1.000000;-0.000001;,
-0.879707;0.475517;0.000000;,
0.000280;0.055568;-0.998455;,
-0.879707;0.475517;0.000000;,
-0.684675;0.728848;0.000001;,
0.998542;-0.053975;-0.000000;,
-0.684675;0.728848;0.000001;,
-0.001647;0.042385;0.999100;,
0.998542;-0.053975;-0.000000;,
0.900159;0.435561;0.000001;,
0.000421;0.053044;0.998592;,
0.900159;0.435561;0.000000;,
-0.000000;-1.000000;-0.000001;,
0.001244;0.062156;0.998066;,
0.000000;-1.000000;-0.000001;,
-0.879707;0.475517;0.000000;,
0.000000;0.060615;0.998161;,
-0.879707;0.475517;0.000000;,
-0.684675;0.728848;0.000001;,
0.000280;0.055568;0.998455;;
16;
3;3,12,0;,
3;12,6,9;,
3;12,3,6;,
3;1,18,4;,
3;1,15,18;,
3;5,21,7;,
3;5,19,21;,
3;8,24,10;,
3;8,22,24;,
3;11,27,13;,
3;11,25,27;,
3;14,16,2;,
3;14,28,16;,
3;29,20,17;,
3;23,29,26;,
3;20,29,23;;
}
MeshTextureCoords {
10;
0.000000;0.000000;,
0.000000;0.000000;,
0.000000;0.000000;,
0.000000;0.000000;,
0.000000;0.000000;,
0.000000;0.000000;,
0.000000;0.000000;,
0.000000;0.000000;,
0.000000;0.000000;,
0.000000;0.000000;;
}
}